The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. At the time of its release, Twilight Princess was critically acclaimed, receiving several Game of the Year awards, and is considered by many critics and players to be one of the greatest video games of all time.
By , the game had sold 8. The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and puzzle-solving. It uses the basic control scheme introduced in Ocarina of Time , including context-sensitive action buttons and L-targeting Z-targeting on the Wii , [9] a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking.
Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge. The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.
The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark 'chime' when discovering secrets. The player controls Link's sword by swinging the Wii Remote.
Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special 'lookaround' mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.
The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting with Midna's assistance.
When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting and defends primarily by dodging attacks. However, 'Wolf Link' gains several key advantages in return—he moves faster than he does as a human though riding Epona is still faster and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails.
Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games. Twilight Princess takes place several centuries after Ocarina of Time and a century before the events of Four Swords Adventures. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Twilight-shrouded forest, where he is transformed into a wolf and imprisoned.
Link is soon freed by a Twilight creature named Midna, who offers to help him if he obeys her unconditionally. The kingdom became enveloped in Twilight, rendering all its inhabitants besides Link and Zelda spirits. Once revitalized, each Spirit returns Link to his Hylian form. During this time, the ghost of the Hero of Time from a century prior appears for swordsmanship training that he failed to pass on before he died, as well as information regarding Link's destiny in Hyrule.
Link also helps Midna acquire the Fused Shadows, fragments of a powerful dark relic. In return, she aids Link, and during his journey, he finds Ordon Village's children and assists the monkeys of Faron, the Gorons of Eldin, and the Zoras of Lanayru.
Midna calls him out for abusing his tribe's magic, but Zant reveals his power comes from another source, and uses it to revert Link to his wolf state. Failing to seduce Midna into joining forces with him, Zant leaves her to die by exposing her to the light.
Bringing a dying Midna to Zelda, Link learns from her that he needs the Master Sword to lift Zant's curse, and she proceeds to sacrifice herself to heal Midna, vanishing mysteriously. Also moving down to offer a third person view instead of the overtop that other games have given is a nice change of scenery, offering the player a bit more of an immersive experience instead of being the all-seeing eye of the game.
Sounds of a bow being drawn, the discovery chime, and more sounds are emitted as the motion sensor of the remote notices certain patterns of movement of certain effects in the game are activated. Being another action-adventure game like all other Legend of Zelda stories, Link is once again singled out to be the needed hero and fight away the evil that plagues his beloved Princess Zelda and her kingdom.
This time, the threat of a parallel dimension known as the Twilight Realm is corrupting Hyrule and engulfing it into the new dimension. Link is now able to take on the form of a hylian and a wolf, with the aid of a mysterious creature named Midna, and must use all of these powers at his disposal if he wishes to save his home. Able to use projectiles and melee weapons, a player must navigate Link through nine dungeons, each with a separate boss fight at the end of them, to obtain an item needed or advance the plot further to the game.
In search for dungeons, Link is able to travel by foot, on his horse, Epona, or even teleporting through unlockable warp points, through the large overworld connecting the dungeons. Legend of Zelda is one of the greatest classic games Nintendo has produced, with every game following the intricate storyline and never missing a beat when expanding upon the universe that Link explores day after day.
This adaption of the series is no different, with new enemies, new controls, and new features, but the same beloved characters and overarching story. The controls are old-fashioned, sure, and the game world is flipped what was east is west now and stripped of widescreen. We lavished all 10s on the Wii Princess last issue and, aside from some small technical details, this version is identical. Each new chapter in Nintendo's most revered franchise tackles the same concept--heroic elf boy battles monsters, saves chick, saves world--in a brave new way.
Twilight Princess pulls a complete from the last GameCube iteration, The Wind Waker, shirking off that game's kiddified visual trappings and waterlogged nautical gameplay in favor of a return to the realistic environments, darker themes, and horseback action of 's Ocarina of Time Nintendo In fact, the story line takes place a few decades after Ocarina's, although the Link that you control is, in the words of Director Eiji Aonuma, "a new Link.
This twilight holds bizarre mysteries: When Link steps into it, he transforms into a wolf, handing players an all-new array of attacks and special abilities to master.
Sadly, the version I played did not feature any sections in which Link became his lupine alter ego, but luckily, I still witnessed plenty of gameplay variety. In the game's initial village, I wasted plenty of time messing around as "Cowboy Link," herding goats on my trusty horse, canoeing downstream, tracking down lost puppies, gliding around with chickens, summoning my pet hawk to knock down a beehive, practicing my swordplay on a dummy, and exploring hidden nooks and crannies in the peaceful hamlet.
I'm always amazed by how much enjoyment Nintendo can pack into a tiny, tranquil little town. Next up, I tackled a horseback combat section on a vast, rolling plain. The sheer size of this location astounded me--it offered an even greater sense of scale than Hyrule Field the central hub in Ocarina of Time , but with nonstop action, as I fended off attackers from every side.
This battle segued into a thrilling and surprisingly tough duel on horseback, as I jousted with the enemy leader who rode a hideous boar. Dramatic stuff, indeed. All of that felt like a warm-up for the true meat of a Zelda experience--a complex, engaging dungeon. Spelunking through this Forest Temple reminded me of what's so amazing about the series' labyrinths: Each one offers a cleverly designed location, plenty of enemies to smite, tricky puzzles to solve, and well-hidden secrets to uncover.
He decides to take his mighty steed, Epona, out for some horse-back combat! But then he gets sent to a prison cell by the evil Zant. Link has then taken the form of a wolf. Then he meets Midna, a shadow spirit. Midna has promised to help Link, in exchange for all the items he finds her.
We then discover that he becomes a wolf only at night. Link then discovers all kinds of wacky, and interesting worlds. We still have the famous ocarina. Yet now you can howl songs as a wolf.
But wait, there's more! There's also whistling into grass to summon hawks, or horses. As a wolf, Midna will help you in attacks and pointing things out for you. Link can use all new items, new horseback moves, and all sorts of attacks as a wolf! You have to find Zelda and defeat the evil Zant for imprisoning you! Twilight Princess's story begins with the image of Link, a young peasant who works as an assistant in Ordon village farm.
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